Vehicles · 2026-09-17
Read-onlyVehicle Visuals Setup: Locating All In-Game Transport
Map-wide vehicle overlay tuning — silhouette colors, convoy spacing, and when to hide distant blips on road-heavy maps.

Map-wide vehicle overlays
Color-code transports vs heavier platforms before you touch occupied/empty — silhouette recognition beats toggling everything at once.
On road-heavy rotations, hide vehicles beyond 350m so your HUD stays readable while your squad holds a hill.
Thread replies (7)
Locked archive — highlighted posts are from staff. New replies are disabled.
Wardogs Editor
EditorEditor update: "Vehicle Visuals Setup: Locating All In-Game Transport" was refreshed after the latest patch. Archive only — billing and loader keys go through Support.
m4rtin.l
Vehicle occupied flag saved us from a bait truck. Worth reading before enabling everything.
softpeek
Saved config after first run — second login was two clicks. Wish I did that day one.
Wardogs Support
ModeratorReplying to @softpeek
@softpeek — good call saving a profile. Name configs by mode (ESP-only vs full assist) so you are not re-toggling mid-queue when your squad swaps roles. (Follow-up #2 — still locked; use Support for account-specific issues.)
ViktorNorth
Wide FOV got me roasted in squad Discord kill cam. Dialed back per guide.
Forum Moderator
ModeratorReplying to @ViktorNorth
@ViktorNorth — wide FOV plus low smooth reads obvious on kill cam. Cut FOV roughly in half, raise smooth, and keep visible check on — the aimbot section in this thread has sane starting numbers.
ghostloot
Status page said Active, loader matched, ESP came up first try on Win11.
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